What this prologue guide covers
This walkthrough covers the opening of The Blood of Dawnwalker and the first playable quest steps: the Vale Sangora background card, difficulty selection, Coen's hillside conversation, finding Lunka in the forest, the first combat lessons, Shadowstep and the return to the church.
For the larger setting behind this opening, see the Vale Sangora world guide. The story guide explains the spoiler-light premise around Coen and the hundred-day crisis.
The controls below reproduce the mouse-and-keyboard prompts shown during the release-version prologue. Controller prompts may use different button icons.
Choose one of four difficulty settings
Story
Story lowers enemy health, enemy damage and the player’s combat stamina costs, giving you more room to learn the controls.
Fair
Fair is the balanced selection. Coen's and enemy attributes remain at their default levels.
Challenging and Duelist
Both increase the RPG damage and combat stamina-cost settings above Fair. Duelist also changes the combat experience through its Action difficulty settings.
Health, damage and stamina multipliers
These are the four RPG preset values, with Fair as the 1.00× baseline. Duelist combines a lower enemy health multiplier with higher damage and player combat stamina costs.
| RPG preset | Enemy health | Enemy damage | Player combat stamina cost |
|---|---|---|---|
| Story | 0.50× | 0.40× | 0.50× |
| Fair | 1.00× | 1.00× | 1.00× |
| Challenging | 1.00× | 1.30× | 1.50× |
| Duelist | 0.90× | 1.60× | 1.75× |
Action difficulty controls combat timing and enemy behaviour separately. Custom settings can combine a different Action and RPG preset, so check both when comparing fights. These multipliers do not predict a particular Boss’s final health or the damage of a hit.
RPG preset values for Steam build 25129649. Original difficulty preset reference.
Four key moments before the first playable route
Vale Sangora background card
Brencis has cut Vale Sangora off from the outside world after taking control of it. The vrakhiri takeover remains unknown beyond the valley, leaving the region without outside aid.
Fair difficulty is the balanced choice
The selection screen displays Story, Fair, Challenging and Duelist. Fair keeps Coen's and the enemies' attributes at their default levels.
Coen joins the first conversation
Coen arrives in a sunlit grassland. Lunka, Pieter and Eme join a domestic conversation about bread, flowers and the day's work, grounding the scene in familiar routine.
Lunka leaves the hillside
Lunka moves away from the group. Coen calls after her and warns her not to go over there, ending this quiet opening exchange on a note of unease.
Find Lunka in the forest and bring her back
After Lunka leaves the hillside, follow the objective marker into the forest. The route introduces movement, sprinting and crouching before the trail reaches a red-lit clearing and the first combat tutorial.
Follow the marker into the forest
Keep the yellow objective marker ahead while the distance counter falls. The path narrows through roots and rock before opening into the blood-stained clearing.
Complete the two tutorial fights
The first group teaches directional attacks and blocks. The next phase adds Activation Charges, dodging, Perfect Dodge and Target Lock.
Follow Lunka through the cave
After combat, stay with Lunka and use Shadowstep at the broken route. Once outside, the objective changes to Go inside the church; follow the uphill marker to continue.
PC combat controls taught during the prologue
The combat tutorial pauses at each new mechanic. Use the enlarged images to match the displayed input; the short clips show the mechanics where timing or target movement matters.
Attack in the prompted direction
The first PC example asks you to hold D and press the left mouse button to attack to the right. Read the directional prompt before committing to the swing.
Match one of four block directions
Incoming attacks can be blocked from the left, right, top or bottom. On Story, Fair and Challenging, the marker around the shield shows the required direction. A successful directional block does not consume stamina.
Block just before the hit
Choose the correct block direction immediately before impact to perform a Perfect Block. It leaves the enemy open to attacks; on Story, Fair and Challenging, the shield marker changes color at the timing window.
Recharge Active Abilities
Active Abilities require Activation Charges. Charges recover over time, while successful blocks and attacks speed up the recharge.
Press Space and choose a direction
Press Space with W, A, S or D. Dodge sideways or backward to evade the strike; the tutorial warns that dodging toward the enemy still gets Coen hit.
Dodge left or right just before impact
Dodge into an attack from the left or right immediately before getting hit. A Perfect Dodge costs no stamina and creates a window for your next attack.
Toggle Target Lock with the middle mouse button
Press the middle mouse button to toggle Target Lock. The selected enemy carries the red target marker, helping the camera stay oriented during the group fight.
Use Shadowstep to cross the broken cave route
Aim with E, steer with the mouse
- Hold E to aim Shadowstep.
- Move the camera with the mouse to select the destination.
- Release E to travel to the selected point.
A quick tap of E sends Coen forward without aiming. In this route, use the ability to reach the next ledge and continue following Lunka.
For the broader relationship between combat, abilities and Coen's forms, continue to the gameplay systems guide and skills and progression.
Characters introduced in the first conversation
Coen
The playable protagonist, seen joining the hillside conversation at the start of the opening sequence.
Lunka
A young girl at the center of the scene, whose decision to leave shifts the conversation's tone.
Pieter
One of the people present in the household conversation with Coen, Lunka and Eme.
Eme
Another member of the opening group, appearing during the exchange about the day's routine.
Dawnwalker prologue walkthrough questions
How many difficulty settings are available at the start?
The opening screen offers Story, Fair, Challenging and Duelist.
Which difficulty is balanced?
Fair is the balanced option, with Coen's and enemy attributes set to their default levels.
Where does the Dawnwalker prologue begin?
The opening begins in Vale Sangora, the isolated valley that anchors the game's main setting.
Who appears in Coen's first conversation?
Coen's first hillside conversation includes Lunka, Pieter and Eme.
How do directional blocks work in the Dawnwalker prologue?
Match the incoming attack direction: left, right, top or bottom. On Story, Fair and Challenging, the shield indicator shows the direction. A successful directional block does not consume stamina.
How do you dodge on PC in the Dawnwalker prologue?
Press Space and choose a direction with W, A, S or D. Dodge sideways or backward; the tutorial warns that dodging toward the enemy still gets Coen hit.
How do you use Shadowstep on PC?
Hold E to aim, move the camera with the mouse and release E to Shadowstep. A quick tap of E sends Coen forward without aiming.