Day and night combat values
Bakir, the Mad Khan has the following base values. Difficulty, encounter state and temporary effects can change the values used in a fight. Compare the RPG difficulty presets when choosing your settings.
| Attribute | Day | Night |
|---|---|---|
| Health segments | 3 | 3 |
| Health per segment | 450 | 450 |
| Base melee damage | 34 | 34 |
| Base magic damage | 35 | 35 |
Possible loot
Loot depends on the encounter, enemy level and random selection. The items below are possibilities rather than a guaranteed reward for every fight.
Related quests
- Side questBakir's Distilleries: Coercion and Duress
- Side questBakir's Distilleries: Ends and Means
- Side questBakir's Distilleries: Offshoot
- Side questBakir's Headhunters: Matter of Honour
- Side questBakir's Headhunters: Silent to the Grave
- Side questBakir's Headhunters: Smoke Them Out
- Side questBakir's Pillories: Familiar Face
- Side questBakir's Pillories: Old Hand
- Side questBakir's Pillories: Out of Love
- Side questBakir's Transports: Curious Shipment
- Side questBakir's Transports: Ill-Gotten Gains
- Main questThe Lunar Game
- Side questThe Ring
Related people and places
Sources
Glossary descriptions, shop selections and base values reflect The Blood of Dawnwalker Steam build 25129649. Sources on this page were reviewed September 8, 2026.